stop watch
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/* Stopwatch Run stopwatch with arduino. Code based on: http://danthompsonsblog.blogspot.com/2008/11/timecode-based-stopwatch.html Coded by: arduinoprojects101.com */ // include the library code: #include <LiquidCrystal.h> // initialize the library with the numbers of the interface pins LiquidCrystal lcd(7, 8, 9, 10, 11, 12); int ledPin = 13; // LED connected to digital pin 13 int buttonPin = 2; // button on pin 2 int value = LOW; // previous value of the LED int buttonState; // variable to store button state int lastButtonState; // variable to store last button state int blinking; // condition for blinking - timer is timing int frameRate = 100; // the frame rate (frames per second) at which the stopwatch runs - Change to suit long interval = (1000/frameRate); // blink interval long previousMillis = 0; // variable to store last time LED was updated long startTime ; // start time for stop watch long elapsedTime ; // elapsed time for stop watch int fractional; // variable used to store fractional part of Frames int fractionalSecs; // variable used to store fractional part of Seconds int fractionalMins; // variable used to store fractional part of Minutes int elapsedFrames; // elapsed frames for stop watch int elapsedSeconds; // elapsed seconds for stop watch int elapsedMinutes; // elapsed Minutes for stop watch char buf[10]; // string buffer for itoa function void setup() { lcd.begin(16, 2); // intialise the LCD. pinMode(ledPin, OUTPUT); // sets the digital pin as output pinMode(buttonPin, INPUT); // not really necessary, pins default to INPUT anyway digitalWrite(buttonPin, HIGH); // turn on pullup resistors. Wire button so that press shorts pin to ground. } void loop(){ digitalWrite(ledPin, LOW); // Initiate LED and Step Pin States buttonState = digitalRead(buttonPin); // Check for button press, read the button state and store // check for a high to low transition if true then found a new button press while clock is not running - start the clock if (buttonState == LOW && lastButtonState == HIGH && blinking == false){ startTime = millis(); // store the start time blinking = true; // turn on blinking while timing delay(10); // short delay to debounce switch lastButtonState = buttonState; // store buttonState in lastButtonState, to compare next time } // check for a high to low transition if true then found a new button press while clock is running - stop the clock and report else if (buttonState == LOW && lastButtonState == HIGH && blinking == true){ blinking = false; // turn off blinking, all done timing lastButtonState = buttonState; // store buttonState in lastButtonState, to compare next time // Routine to report elapsed time elapsedTime = millis() - startTime; // store elapsed time elapsedMinutes = (elapsedTime / 60000L); elapsedSeconds = (elapsedTime / 1000L); // divide by 1000 to convert to seconds - then cast to an int to print elapsedFrames = (elapsedTime / interval); // divide by 100 to convert to 1/100 of a second - then cast to an int to print fractional = (int)(elapsedFrames % frameRate); // use modulo operator to get fractional part of 100 Seconds fractionalSecs = (int)(elapsedSeconds % 60L); // use modulo operator to get fractional part of 60 Seconds fractionalMins = (int)(elapsedMinutes % 60L); // use modulo operator to get fractional part of 60 Minutes lcd.clear(); // clear the LDC if (fractionalMins < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa(fractionalMins, buf, 10)); // convert the int to a string and print a fractional part of 60 Minutes to the LCD lcd.print(":"); //print a colan. if (fractionalSecs < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa(fractionalSecs, buf, 10)); // convert the int to a string and print a fractional part of 60 Seconds to the LCD lcd.print(":"); //print a colan. if (fractional < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa(fractional, buf, 10)); // convert the int to a string and print a fractional part of 25 Frames to the LCD } else{ lastButtonState = buttonState; // store buttonState in lastButtonState, to compare next time } // run commands at the specified time interval // blink routine - blink the LED while timing // check to see if it's time to blink the LED; that is, the difference // between the current time and last time we blinked the LED is larger than // the interval at which we want to blink the LED. if ( (millis() - previousMillis > interval) ) { if (blinking == true){ previousMillis = millis(); // remember the last time we blinked the LED digitalWrite(ledPin, HIGH); // Pulse the LED for Visual Feedback elapsedTime = millis() - startTime; // store elapsed time elapsedMinutes = (elapsedTime / 60000L); // divide by 60000 to convert to minutes - then cast to an int to print elapsedSeconds = (elapsedTime / 1000L); // divide by 1000 to convert to seconds - then cast to an int to print elapsedFrames = (elapsedTime / interval); // divide by 40 to convert to 1/25 of a second - then cast to an int to print fractional = (int)(elapsedFrames % frameRate);// use modulo operator to get fractional part of 25 Frames fractionalSecs = (int)(elapsedSeconds % 60L); // use modulo operator to get fractional part of 60 Seconds fractionalMins = (int)(elapsedMinutes % 60L); // use modulo operator to get fractional part of 60 Minutes lcd.clear(); // clear the LDC if (fractionalMins < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa(fractionalMins, buf, 10)); // convert the int to a string and print a fractional part of 60 Minutes to the LCD lcd.print(":"); //print a colan. if (fractionalSecs < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa(fractionalSecs, buf, 10)); // convert the int to a string and print a fractional part of 60 Seconds to the LCD lcd.print(":"); //print a colan. if (fractional < 10){ // pad in leading zeros lcd.print("0"); // add a zero } lcd.print(itoa((fractional), buf, 10)); // convert the int to a string and print a fractional part of 25 Frames to the LCD } else{ digitalWrite(ledPin, LOW); // turn off LED when not blinking } }
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